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WHACKD Chapter 1. Part 1

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Now just a quick reminder that there's no chapter cover as of yet. I'm completely stumped as to what to draw and I didn't want the rest of the update to just sit there while I drooled all over my desk. So it will have to come at a later date but for now please enjoy the first chapter. Yes, Sam isn't on the road yet but that's due to two reasons that have been bothering me a bit lately:

I've seen many cases where people want to get past the prologue part of the game as quickly as possible because "It's slow and it's a waste of time". Judging solely by the games, this is true. But this mentality often spills over into the various nuzlocke stories that I've read. Without wishing to insult any other writers out there I feel like that's backwards thinking. Sure, the beginning doesn't have much meaning but in a nuzlocke story you can give it meaning. Taking your time and being thorough with what you're writing can pay dividends later along the line as the story stretches on and the true appeal of your characters and events are tested. I can guarantee now that you still won't bee seeing Sam on the road for at least another couple of updates but I feel that the extra character development afforded by this slow burn will be beneficial. But on the other hand I know that a story that takes it's time and a story that's interesting are two different things. I do have proofreaders but I can't be entirely sure that what I'm writing is interesting in any way. That's why I rely on you, my readers, to voice when you find something wrong with my work. I love the nuzlocke comunity but I find that it's a bit too accustomed to blind praise at times. I'm not the sort who will get his feelings hurt, I'm a big boy. So if you find something worth critiquing by all means share it with me.



Massive thanks to :iconlightnymfa: and :iconyumeyoroshii: for proofreading and art evaluation. If you haven't already, go check out their stuff. It'll be well worth your time.
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That first panel gives me vertigo.
That's probably a good thing, actually.